Want to see what’s coming up in Divinity: Original Sin Enhanced Edition? Tune in this evening to watch our Lead Game Designer, Farhang, and our Executive Producer, David, show off some of the fantastic new features coming to the Enhanced Edition live on Twitch!
Watching David and Farhang let loose with the Enhanced Edition was one of the highlights of our E3 experience, and now you can join them as they adventure their way through Rivellon. Tune in at 7pm CET (7pm Brussels, 6pm London, 1pm New York, 10am San Francisco) to see the two people that know the game best show off its most exciting new features. Get the low down on what’s coming to the Enhanced Edition, and sneak a peek at some of the quests, enemies, and new styles of combat that you can look forward to when it launches later this year!
Check out all the action here:
Today we are very excited to announce Divinity: Original Sin Enhanced Edition for PS4 and Xbox One as well as PC, Mac, SteamOS and Linux. This isn't just some patch or minor content update to the game you all know and (hopefully) love; it's a whole new experience! With controller support, local co-op with split screen, fully voiced characters, a totally reworked story (with a brand new ending), and much more, we're very proud to finally be able to share what we've crafted here at Larian.
In the update video below, Swen reveals a little more about the fantastic new features you can look forward to in Divinity: Original Sin Enhanced Edition.
We've also included controller support on PC, so now you can kick back and explore Rivellon from the comfort of your sofa with Steam's Big Picture. We've put a lot of effort into streamlining the experience and have designed a slick, new UI that makes playing with a controller just as intuitive and fun as playing with mouse and keyboard. As well as local co-op, split screen and controller support, the Enhanced Edition also features:
For more information, and not only for Kickstarter backers, please read Kickstarter Update 67 and for a more in-depth view behind the scenes, as always there is Swen's blog. A website about the Enhanced Edition is being built from the ground up at divinityoriginalsin-enhanced.com
At this year's GDC in San Francisco, Larian CEO and Creative Director Swen Vincke gave a talk titled “Divinity: Original Sin Postmortem - Success Stories and Lesson Learned". In the talk, Swen discussed 10 simple maxims he learned while successfully transforming Larian Studios from a publisher-dependent studio into an independent, self-publishing company over the course of 15 years. The folks over at GDC Vault have made the talk available for free.
Also, in case you're wondering why Swen hasn't replied to your email yet, check out his most recent blog post, aptly titled "Making time to Develop”.
In the update video below, Swen reveals a little more about the fantastic new features you can look forward to in Divinity: Original Sin Enhanced Edition.
We've also included controller support on PC, so now you can kick back and explore Rivellon from the comfort of your sofa with Steam's Big Picture. We've put a lot of effort into streamlining the experience and have designed a slick, new UI that makes playing with a controller just as intuitive and fun as playing with mouse and keyboard. As well as local co-op, split screen and controller support, the Enhanced Edition also features:
All characters are now fully voiced by AAA-voice actors New quests, new characters, and new content Entirely new gameplay modes and character builds A heavily rewritten story with a brand new ending Massively reworked visuals and sound effects The Enhanced Edition will be completely free to everyone who owns Original Sin. And much more to be announced in the coming months!For more information, and not only for Kickstarter backers, please read Kickstarter Update 67 and for a more in-depth view behind the scenes, as always there is Swen's blog. A website about the Enhanced Edition is being built from the ground up at divinityoriginalsin-enhanced.com
First up is the hands down phenomenal PC Game of the Year award bestowed upon us by Gamespot. Needless to say, we're far, far over the moon! And of course we're equally proud of having been named The Bestest Best Kickstarter of 2014 by Rock, Paper, Shotgun, proving once again that Divinity: Original Sin couldn't have been made without our 21.040 backers and the incredible amount of support and feedback we received (and keep receiving) from our community! We say it every time you start the game and we'll say it once again: YOU ROCK!
Also, our very own David went to Bilbao, Spain to receive the award for Best Role-Playing Game of 2014 at the Fun & Serious Game festival. Just don't ask him where the trophy is...
David in a suit. We couldn't believe our eyes either!David in a suit. We couldn't believe our eyes either! In addition to these, we've been nominated for a lot of other awards, some of which you can still vote for. So if you're convinced Original Sin should receive another award, try casting your vote over at IGN. We're already thrilled to be on their list, but obviously it'd be a complete X-mas miracle should we end up on top ;)
All well and good, but where is my hardcore mode?Rest assured that these accolades don't make us want to kick back and rest on our laurels: quite on the contrary! We realise all too well that Original Sin is a good, but not a flawless game and a lot of effort has gone into upgrading a multitude of the game's aspects like combat, pacing, UI and main story narration. And yes, work on the hardcore mode still continues and yes, same goes for the Linux version! It will take us some time to implement all these changes and features, but in the meantime a patch with a whole host of other fixes should be ready for you somewhere in January. Actually, there's still a ton of stuff to talk about, so for a full overview of what we're planning for Original Sin, future projects and Larian Studios itself, head over to Swen's blog and get the scoop!
Think you can do better? Join us!Now that Larian is expanding and going global (or at least to Canada and Russia!) we'll be on the lookout for new, talented people that want to join us in creating our own unique blend of RPG goodness. So have a look at our Jobs page and see if you fit any of our descriptions. All are welcome!
Divinity: United States
The little RPG that could, Divinity: Original Sin, began as an idea funded by the fans. From there it proceeded to a critically-acclaimed launch on Steam, and now it rolls into all major US retailers including Wal-Mart, Best Buy, GameStop, and Target just in time for Christmas. Looking for the perfect gift for that special someone (or for an excuse to ignore your uncle's political opinions at dinner)? Look no further!
HAPPY HOLIDAYS EVERYBODY!Have a merry Christmas, a fantastic new year and do keep playing! To celebrate Thomas made a special extended edition of the Year in Review video in which he tried to be funny! Enjoy!
We just released a big update for Divinity:Original Sin that includes over a 150 fixes. The full changelist is too big to list here, but you can find all the details on our forums. This update should fix a lot of the smaller lingering bugs and also address a number of balancing issues.
Physical boxes coming to US retail!That’s right! To the surprise of everybody at Larian we’ll actually have boxes of Divinity:Original Sin in stores in the US during the X-mas holidays. It turns out that we misjudged the market and that there was quite some demand. We’ll let you know the exact release details and which chains are participating once we received all the confirmations.
The App store release is nighOriginally scheduled for last month, the App store version of Divinity:Original Sin featuring full Game Center integration is currently in review at Apple. If that goes well, it should be available on the App store by next week. For the people out there who like stats, currently 10% of our Steam sales are coming from Mac users, so we’re very curious to see what a release on the App store will do.
Further DevelopmentDevelopment is continuing with things like the Linux version and the hardcore mode still on our lists, but as we want to do this thoroughly, it will still take some time before we’re ready. The Linux version especially suffered an extra delay as a result of our porting team having to fix a number of compatibility issues that popped up with the release of Yosemite. Whereas we initially hoped to get the Linux version done this year, it looks like it’ll be the beginning of next year now. We know that’ll disappoint a few among you but bear in mind that we’re doing a real port just like we did with the Mac version.
Want to work at Larian Studios?Be sure to subscribe to our twitter account or like us on facebook. We’re working on new cool stuff and will be looking for people. The good news is – you won’t necessarily have to live/come live in Belgium to join our team so stay tuned.